This Artemis bust was the focus of my bachelor's media project, completed in July 2020. Using ZBrush, I sculpted the bust and used Substance Painter for texturing. For rendering, I used
Keyshot and Marmoset Toolbag.
My thesis centered on exploring various media for digital sculpting. As such, I presented this sculpture through multiple platforms, including screen, paper, a UE4 VR scene, a 3D viewport, and a 3D printer. Afterwards, I refined the sculpture further through techniques such as mastic, sanding, and painting.
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